When I want to learn a new tool I give myself a real project to build. I learn best by setting a vision I actually care about, living with the constraints, and pushing until I understand not just how it works, but what it’s good for.
Many of my recent projects explore different forms of AI-assisted creation, from generative image tools to AI-supported coding workflows. They’re experiments testing where new workflows amplify creativity, where they fall short, and how they can fit into thoughtful, human-driven creative practice.
Concordia
Concordia is a tile-based drawing app created as an experiment in AI-assisted software development.
The project was built using Cursor and Codex, with the goal of exploring how AI coding tools can support rapid iteration, architectural exploration, and creative flow. The focus was on understanding how these tools shape thinking, design decisions, and problem-solving over time.
You can view the web-based prototype at concordia-app.com.
COMING SOON: IOS BUILD
The Shape of Home
The Shape of Home is a children’s book illustrated through an iterative process combining AI-generated imagery and traditional illustration techniques.
Individual elements were generated using Adobe Neo and Midjourney, then composited and refined in Photoshop, and finally painted over in Procreate. The goal was not automation, but authorship, using AI as a starting point while retaining intentional style and artistic control. This process struck a balance that felt right to me: expressive, deliberate, and unmistakably my own.
You can read the book as a PDF here.
Mirjam’s Confusing Day
Mirjam’s Confusing Day is a children’s book I wrote and illustrated in 2022. The artwork combines hand-drawn illustration with images generated using locally run VQGAN+CLIP models.
2022 was a lifetime ago in the space of AI-powered creative tools so the generative parts of the images already look ancient, but I think the sentiment holds up well to time.