Creative Tools
I got into computer science because I loved using big, expressive creative software. Tools like AutoCAD and Maya weren’t just programs to me, they were places where ideas became tangible. I wanted to build tools I actually wanted to use, and ever since, my work has focused on designing and engineering systems that expand what creative people can do.
Virtual Reality Filmmaking Tools
Virtual Reality Filmmaking Tools
Quill is a VR illustration and animation tool that empowers artists to tell immersive stories. As Product Lead, I defined the product vision, set strategy, and helped grow an ecosystem of artists and animators working in a new medium.
The challenge wasn’t just building animation software, it was that no one yet knows what a VR film actually is. Our team both created the tools and explored what storytelling in VR could become. That meant supporting artists as they experimented with presence, scale, embodiment, and spatial composition, as well as building tools flexible enough to accommodate ideas that didn’t fit existing filmmaking models.
We treated Quill as both a production tool and a research platform. Alongside shipping features, we collaborated closely with filmmakers and animators to explore new narrative forms, new workflows, and new ways of thinking about time, camera, and audience in an immersive medium. Part of the work was building software that stayed out of the way. Another part was creating space for creative risk, iteration, and discovery as artists defined entirely new ideas about what storytelling could be in virtual reality.